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1. Missile Defense (The Defender Missile Problem) - in Player Features and Ideas Discussion [original thread]
Mark Androcius wrote: I think completely getting rid of the idea of missile defending is a much better idea. With your idea, it would be possible for a small fleet of frigates, to effectively paralyze a capital missile fleet. Missiles have ...
- by Treston Cal - at 2013.07.22 11:04:00
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2. Missile Defense (The Defender Missile Problem) - in Player Features and Ideas Discussion [original thread]
First off, the defender missiles need to GTFO. Remove these things from ever existing as they has no purpose. Missile defense should be based on targeted selection of the enemy in which you are attempting to intercept missiles. With that being sa...
- by Treston Cal - at 2013.07.22 10:12:00
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3. Corp Thief Wu Phat and his alt Sun sue - in Crime and Punishment [original thread]
Kind of sad seeing this happening to Unclaimed. (as I never really had a problem with the alliance as a whole). I did post some things regarding financial accountability a little while back with some rough estimates. Situations like this are exact...
- by Treston Cal - at 2013.05.25 18:39:00
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4. Bounty for a JF Kill - in Crime and Punishment [original thread]
double post
- by Treston Cal - at 2013.05.06 06:48:00
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5. Bounty for a JF Kill - in Crime and Punishment [original thread]
Well, if people are curious as to why the large sum of ISk put into griefing this guy, know this: Zeta is logistical support for HIFI. He is also a CEO for HIFI Industries. What this means is that, by shooting this JF, you effectively hurt a supe...
- by Treston Cal - at 2013.05.06 06:25:00
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6. Bounty for a JF Kill - in Crime and Punishment [original thread]
Scooter McCabe wrote: I can confirm that this guy DOES NOT have the isk to pay for even one jump freighter kill. Quote: After consulting with The Mittani on the matter he has informed me as the alliance representative in this matt...
- by Treston Cal - at 2013.05.06 04:06:00
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7. Bounty for a JF Kill - in Crime and Punishment [original thread]
The implication of sarcasm in my post is obviously beyond your level of recognition. Pubbie? Yeah... I guess I would be that now that, now. But I've got the isk to back it up. Tears for tears? I'll take it.
- by Treston Cal - at 2013.05.05 06:50:00
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8. Bounty for a JF Kill - in Crime and Punishment [original thread]
Honest Blob wrote: https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRsLbkj3_d-mDeEJvvbDR7mP2XfdRS3PQTP-J3ti3KtrVXaUy_vXQ Oh yes...
- by Treston Cal - at 2013.05.05 06:39:00
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9. Bounty for a JF Kill - in Crime and Punishment [original thread]
Updated a list of characters used. I have abstained from showing PK's cyno chain alts so I don't completely **** over PK or mish - I like these guys though they are pretty pissed with me at this point.
- by Treston Cal - at 2013.05.05 06:26:00
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10. Bounty for a JF Kill - in Crime and Punishment [original thread]
I know your secretly laughing inside colera.
- by Treston Cal - at 2013.05.05 06:05:00
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11. Bounty for a JF Kill - in Crime and Punishment [original thread]
You'd have to **** me off over a period of a few months with a series of antisemitic rants that don't make me laugh while looking like an elitist on Eve-O. Regardless, it's a game. I'm not going to make it personal, rather just sit back and laugh...
- by Treston Cal - at 2013.05.05 05:32:00
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12. Bounty for a JF Kill - in Crime and Punishment [original thread]
Because I think the guy is a complete douchebag and anyone who has ever come in contact with him probably thinks the same, I have decided to place a 3 billion isk bounty on the death of Zetaomega333 in his jump freighter. I will pay this through...
- by Treston Cal - at 2013.05.05 05:17:00
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13. CCP, stop with the active rep bonuses for Gal ships - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: How about this... we get rid of the ASB, then change the bonuses.... The ASB was a terrible idea... I think the ASB is not a bad idea. I don't think that shield boosting or even boost amplifiers should ever apply to i...
- by Treston Cal - at 2012.11.19 09:18:00
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14. CCP, stop with the active rep bonuses for Gal ships - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: With Tiericide, the Prophecy is basically going to be like the myrm is now, except with more lows and more buffer, the tripple rep myrm is not going to look so nice any more. A 7.5 rep bonus is virtually identical to a 2...
- by Treston Cal - at 2012.11.18 12:36:00
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15. Radar Module Idea to replace outdated D_SCAN - in Player Features and Ideas Discussion [original thread]
I highly doubt, those people would go back to high sec. More than likely, they'll actually pay attention to intel channels and not fit a radar module.
- by Treston Cal - at 2012.11.18 12:31:00
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16. Dynamic Sec Status - Your Input Required - in EVE General Discussion [original thread]
I think we are failing to realize who enforces security in the high sec systems - Concord. FW is in place to upgrade the lowsec systems based on factional support. The systems stay "lawless" to an extent that you lose security rating for your acti...
- by Treston Cal - at 2012.11.18 12:27:00
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17. CCP, stop with the active rep bonuses for Gal ships - in Player Features and Ideas Discussion [original thread]
As opposed to making the ASB even more overpowered? Add to that the blaster dmg + ability to field more drones than anoyone. Yeah... Let's just buff Gallente a tad bit more.
- by Treston Cal - at 2012.11.18 12:15:00
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18. CCP, stop with the active rep bonuses for Gal ships - in Player Features and Ideas Discussion [original thread]
I think the point it that they lose a bonus because they are incredible glass cannons. You give them +1 bonus to dmg/falloff/something else like it as opposed to armor repper bonus, you are going to have to nerf the ship, which makes those people ...
- by Treston Cal - at 2012.11.18 12:04:00
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19. Skilling - in Player Features and Ideas Discussion [original thread]
To get you buy another account to increase the subs... If they allowed multiple characters to train on one account, a lot of people wouldn't have 2-3 accounts.
- by Treston Cal - at 2012.11.18 11:59:00
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20. Radar Module Idea to replace outdated D_SCAN - in Player Features and Ideas Discussion [original thread]
Perhaps there should be a "RADAR" module (and not one the enforces scan range). Look at it from 2 angles: 1.) A person ratting has a radar equipped. It pings that someone is closing in on them (like D-SCAN) so he GTFO. 2.) A person looking for...
- by Treston Cal - at 2012.11.18 11:54:00
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